Friday, May 18, 2012

Hand Base WIP

Now that the semester is finished, I have decided to go back and work on a few aspects of the character model that I was not particular happy with. These models will not be incorporated into the last character, but I am doing these sorts of "studies" as a way to practice and improve for my next characters and projects.

So the first one that I have started to work on has been a hand model:



The poly count is a bit high as I am trying to get it set up to take into mudbox/zbrush to sculpt and then come back and reduce the count a bit more. I am also trying something new by positioning the wrist/fingers into a more relaxed position to make the model and the deformation a bit easier.

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