Monday, March 26, 2012

Aztec Warrior Texturing Update

So Spring break is here and what does that mean? That I get to spend time doing homework/modeling/texturing/sculpting!!! YAY!!!! Well in all seriousness, as far as homework goes, its not too bad.

So here is an update on my character, I've started to texture the body and will be finishing the hands and face and starting on the armor soon. I've also added a screenshot from mudbox of the final sculpt of the body mesh.



Monday, March 19, 2012

Aztec Warrior Update

Posting an update for my Aztec Warrior Character.

First picture is a screengrab from Maya's viewport of the base Geometry with no textures

After that, I have posted a turntable of the sculpt so far. I am happy with how things are going, and the only thing I really am not comfortable with is the folds of the cloth around the waist, will have to go back and fix that eventually so that it actually reads as if it is wrapped around the body.

Aztec Warrior Base Geo

Thursday, March 8, 2012

Barrel Asset

For part of the Western House project, we are populating it with different assets, one is a wooden barrel:

I am pretty happy with the way it turned out. I tried to make it really dirty and combined plenty of scrunge layers to dirty it up. The metal rings were a little more difficult to get the effect that I wanted, but overall I am relatively happy with it.





Friday, March 2, 2012

Aztec Warrior

Following is the concept art that I came up with for an Aztec Warrior Character for my Advanced Character and Environment Course. After the concept is my current stage on the character. Modeling the base mesh is mostly done, and will start on sculpting very soon on Mudbox.




Old Western House

New semester, new classes and new projects.

For my Environment Modeling and Design course, we were given two images (renders from someone else's model) and asked to replicate it as close as possible.

So far, we have worked on just the geometry itself, and will be starting on the texturing. Here are the two renders of it. I have tried to build the building in modular pieces, as such my first idea was to have each "block" or room of the house its own separate object, however I was asked to separate each face of the house walls by itself to have its own texture space since for this project, texture resolution is no problem (will all be done in 2048 textures).