Saturday, October 15, 2011

Gladiator WIP model

This is a model I am working on for one of my courses. A Roman gladiator based (heavily) off of Maximus from the movie Gladiator.
The modeling is done, and I will begin unwrapping it to move on to texturing. While there are points I could definitely improve, I need to get to a certain point before my next class and the lack of time is keeping me back a little bit, however I hope to be able to get further on my next character(s).

Final Poly Count: 5421 Polygons
All armor pieces are separate









Tuesday, October 11, 2011

Architectural Asset

With school now underway and getting alot of 3d work done thanks to classes, I will be trying to post any images on here both for myself and anyone else who may enjoy it. I would appreciate any advice or critiques on any of the images.
So with that, I will start with my most recently finished piece. The assignment was to create an architectural asset that could be used in a game engine, and this is the outcome

Number 10 Saloon:
Time Allowed: 2 Weeks
Poly Count: 2457