Thursday, May 30, 2013

Undertakers work

With my Senior year over, I took a little bit of time to render out some images of what I worked on for our Senior Game Project. We spent the year developing our student game Undertakers, a 4 player third person shooter set in the old west.

As part of the character team, I had my hand involved in creating each of the four characters, some to a higher extent than the others. Here are some Renders. Stay tune for a link to turntable videos sometime tonight.

This is Callie Mae. A tomboyish cowgirl. My part on this character was texturing and sculpting some of the accessories including the spurs, the belt and rope, suspenders, as well as texturing and sculpting the hair. Unfortunately, due to low poly count, the normal map translated pretty bad into the base mesh. With no time to retopologize, we had to live with it and move on. 




Meet Doc Rye, your friendly drunk army medic. For this character, I worked on texturing and sculpting the army cap, the belt and buckle as well as the pants and boots.




The dangerous Lou Ann. My part for this character was a bit bigger. It began by first creating the base mesh for most of this character with the exception of the hat and the belt (along with all its straps). After that, I brought in the hat and face another team member had completed and i proceeded to UV map her. Finally, the model was split and I had my hand at texturing and sculpting the corset, shirt, hands, boots and straps, as well as the spurs.







Finally, we have Wayne Cooper, the neighborhood killer banker. For this character, I had the task to create the whole basemesh from start to finish and unwrapping it before handing it off to be sculpted and textured.